AI Insights · Timothy · October 2021
Top 5 3D Anime Games on Android in Panama: Q3 2021
Discover the performance trends of the top 5 3D anime games on the Android platform in Panama during Q3 2021, including insights on weekly downloads, revenue, and active users.
The third quarter of 2021 saw notable trends in the performance of the top 5 3D anime games on the Android platform in Panama. Here’s a breakdown of their weekly downloads, revenue, and active users based on data from Sensor Tower.
Genshin Impact: Natlan Launch
Weekly Revenue: The revenue for Genshin Impact: Natlan Launch fluctuated throughout Q3, peaking at around $4K in the week of August 30. It started the quarter with approximately $3K and ended with a stable revenue of about $3.2K.
Weekly Downloads: Downloads saw a peak mid-quarter, reaching approximately 1.3K in the week of July 26, before stabilizing around 700 downloads per week towards the end of the quarter.
Weekly Active Users: Active users consistently hovered around 6K to 7K, peaking at 7.4K in the week of July 26.
Saint Seiya Awakening: KOTZ
Weekly Revenue: This game experienced varied revenue, with a notable peak of approximately $2.6K in the week of August 16. The quarter started with around $1.6K and saw another high of $2.5K in the last week of September.
Weekly Downloads: Downloads were relatively stable, with a slight increase towards the end of the quarter, peaking at 63 downloads in the final week of September.
Weekly Active Users: Active user numbers remained fairly consistent, averaging around 3.7K to 4.2K weekly.
Summoners War
Weekly Revenue: Summoners War saw its revenue peak at around $1K in the week of August 9. It started the quarter with roughly $640 and ended with a notable dip to $139 in the final week of September.
Weekly Downloads: Downloads were low throughout the quarter, peaking at 22 in the last week of September.
Weekly Active Users: The game maintained a stable active user base, averaging around 1.6K to 1.8K weekly.
The Seven Deadly Sins
Weekly Revenue: The game experienced fluctuations in revenue, with the highest being approximately $748 at the start of the quarter and ending with around $639 in the last week of September.
Weekly Downloads: Downloads were relatively stable, peaking at 361 in the week of July 19 and ending the quarter with 257 downloads.
Weekly Active Users: Active users remained consistent, averaging around 1.7K weekly.
Tales of Wind
Weekly Revenue: Tales of Wind saw a significant peak in revenue at $1K in the week of July 26. It started the quarter with around $253 and ended with approximately $153.
Weekly Downloads: Downloads were minimal throughout the quarter, with the highest being 15 in the first week and dropping to zero towards the end.
Weekly Active Users: Data for active users was only available for the first week, showing 35 active users.
For more insights on the performance of these and other apps, visit Sensor Tower.